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- > > Has anyone managed to look at the source code for iD's game Wolfenstein ?
-
- Only briefly.
-
- > > It has been available for a while and could be a basis for looking at the
- > > AI routines and a few other bits and pieces ...
- >
- > Hey, that is not such a stupied idea, or is it? Doug did say that
-
- Well, there is the problem of copyrights...
-
- > Doom looks like a souped up Wolfenstein engine. Maybe they even use
-
- There are probably very few things that are even similar between the two
- engines. Wolf3D uses raycasting and has an extremely regular structure.
-
- > the same AI, with some small changes? The wall detection should be
-
- Most of the problems I see with the AI in DOOM are not present in Wolf3D.
- The guards in the old game also behaved more stupidly IIRC (yes it _is_
- possible ;-).
-
- > similar as well. Has anyone got it? I know that some PD libraries
-
- Unfortunately, the wall detection is most likely not similar in any way at
- all. It's very simple to check against orthogonal walls as in Wolf3D.
-
- By the way, I've already sent the wall collision sources from another DOOM
- clone to Laurent, so that's covered.
-
- > in UK has it and it should be available on the internet as well.
-
- I think I fetched it from Id's own ftp site.
-
- --
- Chalmers University | Why are these | e-mail: rand@cd.chalmers.se
- of Technology | .signatures | johan@rand.thn.htu.se
- | so hard to do | WWW/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5, QLem, BAD MOOD)
-
-